It's difficult to rapidly and consistently get shots on target, which is undesirable for a sidearm that will serve as your primary weapon.
It's considerably easier to control as a result. I find that recoil especially with handguns is a big big factor when you're trying to put as many rounds into a target as quickly as possible.
I would think a. Mind you, I have never been in a fire fight, but heavier rounds certainly take me longer to get back on target. Maybe I'm just weak, I can rapidly plug a target with 9mm Paras with no problems, but the. GhostlyCrow posted Yup, Have Cowboy, finesse, etc. Only level My main issue at the moment is sometimes I'll miss while manually aiming when my target is literally 10 feet in front of me any pistol really, most noticeable with revolvers due to longer refire time.
I'm gonna stick with the 44 regardless of actual stats due to it having a mid-range scope, plus WMX lets me mod the Mysterious Magnum as well, so it's a win-win I guess.
I guess what I wanted Obsidian to do was give the standard Magnum ammo a chance of knockdown when at close-mid range, or maybe some innate DT penetration- but I'm just nit-picking. I've come to terms with the whole thing though and will just use the 44 as my sidearm of choice, I have about 14 weapon repair kits so I'll do fine with the Mysterious Magnum.
EDIT: If you think. User Info: red Yes if you know where the uniques are the base guns aren't really useful no. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Calvin Trillin June 16, That is the right choice Without any perks or mods, the Mysterious Magnum is much better than Lucky. The MM has 12 more damage per round, and while it takes 0.
Just looking at the modifiers, an extra x0. For Lucky, an extra 1. Without any perks. That means HP is good up to Metal and Praetorian armor. Note that if you're equipping companions, it's better to give them only anti-DT ammo for convenience. The AI tends to get confused with more than one type of ammo. Lucky only manages 93 damage with. Against vulnerable targets, the MM can deal damage with.
User Info: AlleRacing. Pretty sure that damage perks get factored in after DT. Also, Better Criticals and Just Lucky I'm Alive will be in Lucky's favour, even though it does less critical damage and will receive a lower damage bonus from the perks, the fact that it criticals more often means that it will always be dealing more critical damage than the Mysterious Magnum. AlleRacing posted Yeah, Better Criticals is better for Lucky due to the crit chance, my bad. Critical damage is easily accounted for in DPS by multiplying chance by damage.
Lucky still does less DPS. Damage perks do not get factored in after DT. JHP ammo: x1. Exactly like it shows in-game for me. More topics from this board Is there a developers area with all items like in fallout 3? General 3 Answers Is there a companion for a legion player? Fallout games. Classic games Fallout Fallout 2 Fallout Tactics. Fallout Atomic Shop Apparel Bundles C. Emotes Icons Photomode S. Skins Styles Utility. Allies Creatures and robots Factions Vendors.
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