To upgrade each of the six characters weapons into their ultimate form, players must use a total of 36 Trapezohedron items, with six going into each transformative process. This means that to upgrade a single weapon, players would normally have to spend 12,, gil, with a total of 72 million gil being spent on upgrading every weapon.
When equipped with a single Trapezohedron, players can duplicate through the use of weapon upgrading, in order to get three of that item at a lower cost. From there, they can repeat the process, to duplicate the items. This will save players 3. Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses.
The monster's strength; a standard physical attack will deal approximately this amount of damage. The monster's magic power; a typical magic attack will deal approximately this amount of damage.
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed compared to 70 , or triple speed with a chain resistance of 10; a chain resistance of negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0.
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster.
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories. The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster. The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories.
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page. A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list.
Rare accessories cannot be purchased but may be dropped by monsters or upgraded from purchased accessories; unique accessories can only be found or upgraded from other unique accessories , and are therefore limited in number. The passive ability granted by this accessory; the "X" in this name will be replaced with the accessory's current bonus, which is determined by its level. For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus.
Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page. The cost to purchase this accessory from a retail network, if it is available for sale. The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value.
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade.
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula. A mastered accessory will be dismantled into these items; note that dismantling an accessory at a lower level will result in a considerably limited subset of this list.
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory. Dark Matter Gold Dust. Related Trapezohedron. Physical Wall. Omega Weapon Lv. ATB Rate. Razor Carbine. The Chaos Crystal can be found in Serendipity. Once they reach the Star Level, use Catalysts to transform them into a new Weapon or Accessory, if applicable. User Info: tooweak. Players can find Trapezohedron in the wilds of Gran Pulse instead of spending such a huge amount on a wholesale variant of the item.
You will find these in the Item world of R38 and R39 weapons. Begin typing your search term above and press enter to search. Press ESC to cancel.
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